Tuesday, November 24, 2009

Non-Standard

My gaming groups are typically smaller than what a typical 4E encounter usually calls for (3-4 PC's plus a DM). This in itself is not a problem, I find that I enjoy running games for smaller groups since things tend to happen at a much quicker pace. Scaling an encounter is not generally a problem either, since you can usually just drop a monster and everything will work out accordingly.

There is one thing that I do for my smaller groups, something completely non-standard, and that is award double-XP so that they may advance faster (I have yet to run a Paragon+ campaign in 4E, due to several unrelated events that will not have further mention on 1d4+5). That hasn't been a problem either; until now.

I'm running a module for my players, and at the rate they're going... well, let's just say that they're already of a high enough level for the rest of the adventure to not be a challenge. I have two basic options. One: I slash the XP awarded back to the standard 1x rating, which seems more like a punishment in some ways; or Two: build the encounters to match the PC's rate of advancement. I went with number Two.

I then had two general options for this plan. I could either simply add more monsters, or use the Monster Builder to level them up. I went with a combination of the two! For one up-coming encounter, I took the standard monster that is the threat and increased its level so that the PC's will have more of a challenge when they face it. Since I'm also designing encounters for a group of four rather than five, I have other math to figure in as well. 5 5th level monsters is a standard encounter for 5 5th level PC's, but for 4 5th level PC's its more of a challenge. Not exactly deadly, but certainly not any easier. In other words, just changing the levels to same isn't good enough, you have to make sure you keep things in scope. Especially when dealing with smaller or much larger parties. Remember, XP value alone isn't a good enough gauge when designing encounters. Despite the fact that a 5th level encounter for 10 5th level PC's is equal to 2,000 XP, that does not mean that an elite 14th level monster is a balanced encounter for those PC's.

37 comments:

  1. 幽默並不是諷刺,它或許帶有溫和的嘲諷,卻不傷人,它可能是以別人,也可以用自己為對象。..................................................

    ReplyDelete
  2. 以簡單的行為愉悅他人的心靈,勝過千人低頭禱告........................................

    ReplyDelete
  3. 生命的意義,是在於活的充實;而不是在於活得長久。 ..................................................

    ReplyDelete
  4. 好熱鬧喔 大家踴躍的留言 讓部落格更有活力........................................

    ReplyDelete
  5. 愛,拆開來是心和受兩個字。用心去接受對方的一切,用心去愛對方的所有。............................................................

    ReplyDelete
  6. Poverty is stranger to industry..................................................................                           

    ReplyDelete
  7. 生存乃是不斷地在內心與靈魂交戰;寫作是坐著審判自己。.................................................................

    ReplyDelete
  8. 當一個人內心能容納兩樣相互衝突的東西,這個人便開始變得有價值了。............................................................

    ReplyDelete
  9. 好文章就值得回響,如果可以常常看到您的更新,應該是件很幸福的事情~~............................................................

    ReplyDelete
  10. 偶爾上來逛逛,下次不知是否還有緣再進來,先祝您平安順利!!!...............................................................

    ReplyDelete
  11. 吾錯吾錯...我平時都好鐘意用呢d~而家學多好多~thx+0+......................................................

    ReplyDelete
  12. 喔!最悲慘的事並非夭折早逝,而是當我活到七十五歲,卻發現自己從未真正活過。.......................................................

    ReplyDelete
  13. 成功多屬於那些很快做出決定,卻又不輕易變更的人。而失敗也經常屬於那些很難做出決定,卻又經常變更的人.................................................... ............

    ReplyDelete